The Gods Whispered Wrong

In a world where Gods and mortals live close to one another, there is often battle between the divine, the aristocracy and the plebeians.


The tgww Universe


The Gods Whispered Wrong (TGWW) is set in an original universe where Gods can freely communicate with people, and rule the main Kingdoms through them. There are many fantasy species, symbols, objects and concepts that need to be described more in detail in order to understand the world building.This universe is set in a medieval fantasy setting with a couple of modern elements.You can find these down below; each put into their own category!


Creatures of the tgww Universe


This Universe rebrands a lot of already existing fantasy creatures, and creates some new species too!I have taken a different approach and background for gods, hybrids and the magical creatures and beasts of many different cultures and mythologies.



tgww Gods


The gods of The Gods Whispered Wrong Universe are divine beings created and sustained by mortal beings.A God is created once a person starts to believe in a concept religiously and decides to think of a being that controls said concept. When a God is born, it grows in experience and power depending on the number of followers it gains.All Gods have physical forms, and those physical forms all live as a society, with stronger gods being the leaders and keeping order, while less popular or followed gods take the role of regular citizens, just like in any society.Gods often resemble the concepts they are made after. They may gain more concepts as humans start to attach more things to worship them for, which may alter their physical forms in minimal ways, but they are mostly fixed from creation.While they have physical forms, they do not function as humans would. They feel no romantic or sexual passion, and the only type of relation they'll have is platonic, unless their assigned concept allows them to feel otherwise. Those gods may feel either of those attractions, but it will most likely be unrequited, unless they find a god with the same concepts attached to them. Gods typically cannot be physically hurt, but through bonds and from the effects of certain places they can gain injuries, sicknesses or even chronic pains. They are capable of regrowing limbs to their original form, but they heal slow and it's often painful, affecting their ability to communicate through bonds or strengthen them.Gods can manipulate or summon the concepts they are in charge of. Their ability to recreate their own concepts depends on their strength as a god. If they share a concept with another god, the gods whose main concept is the shared concept is able to manipulate it better.


God and Mortal Relations

Gods gain power by mortal's worships and sacrifices. Once a god no longer receives sacrifices and begins to fade away from human minds, their physical form also starts to fade away.Depending on the amount of power a god has, they can form bonds/connections called "claims" on mortals. There are stages to these claims and what a god can do to a claimed mortal and what they cannot. These bonds can be broken off by gods at any time, but mortals can also refuse to accept said claim bonds if it's weak, or only in the earlier stages. For this reason, gods often decide to claim infants, and strengthen the bonds while the mortal grows and matures.

The stages which gods can communicate to and influence the mortals they claimed are the following;

  • Short Telepathic Sentences (the weakest bonds allow gods to communicate short, one-to-five-word sentences to their claimed mortals, such as "hi", "fight" or "thank you")

  • Telepathic Sentences (gods are able to communicate with mortals, with mortals being able to communicate back having a couple of sentences long conversations.)

  • Dream Walking (gods are able to show their physical forms while the mortal is dreaming, and the mortal can request the gods appearence once they have fallen asleep. These dreams offer communication without limits)

  • Complete Bond (gods and mortals can talk telepathically without limits, and next to dream walking, gods can appear as visions lasting a couple of minutes)

  • Vesselization (gods are able to manipulate their claimed mortal's morals, spoken words, actions, skills and minds, while mortals are temporarily "stuck inside their own bodies")

More in detail

If a god or a mortal attempt to do more than their current bond is capable of, they will experience a mental block, like a closed door inside their mind, preventing them from doing it.Abilities past Telepathic Communication, such as Dream Walking, will physically and mentally drain the side that started the interaction, often even cutting off the ongoing connection if done for too long. This can be improved by practice.Vesselization is a practice very often deemed unethical, and it involves both sides constantly fighting for control.The first two stages of a bond is considered a weak bond, and can be broken off easily by either party. Bonds after those require more effort, and can end up physically or mentally damaging either or both parties. As the bond grows stronger, the harder it is to break it, and the bigger damage it will leave if it does get broken. Once reached Vesselization, breaking the bond is only possible through the death of the mortal, and it will make it unable for the god to reach that level of bond on a mortal again.Bonds work through instincts, and someone's body can entirely reject bonds.


Demigods


Demigods are the mortals who successfully received a claim from a god, and that bond has gained a stronger level. They gain abilities no ordinary humans have, such as traits from the concept of the god who claimed them (divine mentors).

They often gain the animalistic traits of the creatures who are guarded by their divine mentors. Demigods can fully control the concepts their divine mentors can, unlike the lower strength bonds. They have to learn how to use them though, because while they can summon concepts by instinct, they cannot control them fully until they are thought how to either by self-teaching, or with the help of their divine mentors.While gaining the traits of their gods, their physical appearance changes.The most common traits gained are the following;

  • Wings

  • Slight change in eye or skin color

  • Feet turning into talons, paws

  • Ears, tails forming

  • Species appropriate resistance growth (such as fireproof, breathing underwater)

  • Animal/beast instincts

  • Fur, scale, feather, skin hardening growths in places, but not full body

  • Extended tongue, limbs

  • Better or worse eyesight, hearing or smelling

  • Natural weapons (such as venom, stingers, claws, scorpion tail, etc.)

  • And in special cases, even more

Gaining some of these traits may be extremely painful, and take a lot of time to get used to. Demigods may have to start using limiting accessories in order to be able to live relatively close to normal again if some of their senses are hightened.Demigods have an extended life-expectancy with being able to live up to three generations more than fully humans do. Once they are fully adults, they start to age slower and slower, often not turning elder before dying.They are often forced to live the life of immortals, with mentally aging but physically unable to, while still knowing there is an end out there. Demigods' life expectancy is unpredictable, no one can exactly guess how long one might live.Demigods often don't die from natural causes, but instead due to a destroyed bond or hunted down. Demigods can either go to the Death Realm like any other mortal, or will become a smaller god, depending if mortals decide to honor the memories of these demigods or not.Destroyed bonds are dangerous for demigods, since they lose the traits they gain from the stronger bond. This is highly unsafe, given they can lose limbs in the process, and it leaves a severe mental trauma also.


Hybrids